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Compatibility Matrix

Connect works best when the Minecraft ingress path is simple and each layer has one responsibility. This matrix captures the combinations that most often need extra care.

Platforms

PlatformConnect supportNotes
Paper and SpigotSupported with the Connect pluginRecommended for single-server setups. Keep direct backend access closed unless intentionally public.
VelocitySupported with the Connect pluginUse stable Velocity builds when possible. Snapshot builds may change internals that proxy plugins rely on.
BungeeCordSupported with the Connect pluginMake sure backend forwarding and online-mode behavior match your BungeeCord setup.
Standard GateSupported as a Connect connectorConnect-routed Bedrock is handled at the Connect edge. Direct Gate Bedrock needs standard Gate with bedrock: true.
Gate LiteCan be used as a Java connector behind ConnectGate Lite is not the direct Bedrock listener. Use standard Gate for direct self-hosted Bedrock.
Sponge or MinestomNot a primary Connect plugin targetPut a supported proxy or server in front, or test carefully before using in production.

Proxy and Login Plugins

ComponentRiskRecommended support response
Velocity snapshotsMediumAsk for the exact Velocity build and Connect plugin version. Reproduce on a stable Velocity build if packet or login behavior changed.
FastLogin, AuthMe, NLogin, and similar login pluginsMedium to highAsk whether the server is online-mode, offline-mode, or mixed. Confirm whether the player joined through Connect, TCPShield, direct proxy, or direct backend.
MultiProxySync and profile/skin sync pluginsMediumCheck whether UUID/profile data is expected from the proxy, backend, or plugin. Compare behavior between the direct proxy path and the Connect path.
TCPShield in front of Java while Connect handles BedrockMediumTreat as two ingress paths. Ask which hostname the player used and whether forwarding is configured consistently on both paths.
Backend direct public accessHighPlayers can bypass forwarding and authentication assumptions. Recommend closing direct backend access or documenting it as a separate path.

Modded and Hybrid Servers

Server typeRiskNotes
Vanilla-compatible Paper or SpigotLowBest supported path.
Forge or NeoForge behind a supported proxyMediumTest login and plugin-message behavior. Some modded handshakes assume a direct client-to-server path.
Arclight, Ketting, Mohist, Magma, and other hybrid serversHighHybrid server internals vary. Ask for exact server type/version and logs before recommending a Connect or proxy setting.
Fabric servers with proxy supportMediumVerify the proxy forwarding plugin/mod expected by the backend.
Modpacks requiring custom client handshakesMedium to highConfirm whether the proxy and backend both support the required handshake.

Bedrock and Account Linking

Connect-routed Bedrock players use the same Connect endpoint names and custom domains as Java players. The Connect edge handles Bedrock translation before traffic reaches your connector.

If a Bedrock player can ping but cannot join:

  • confirm the player joined a Connect address, not a direct Gate address
  • check whether the target server requires a linked Java account
  • check whether the kick is from the Connect edge, the connector, the proxy, or the backend
  • avoid recommending backend Geyser, Floodgate, UDP port opening, or bedrock: true unless the user wants direct Bedrock clients to hit their own standard Gate instance

What to Ask For

For compatibility reports, ask for the smallest useful set of facts:

  • player address used to join
  • Java or Bedrock client
  • connector type and version
  • backend/proxy type and version
  • whether there is TCPShield, Velocity, BungeeCord, Gate, or direct backend access in the path
  • exact kick text and logs around the timestamp
  • whether the issue reproduces through another address

That information usually tells support whether the issue belongs to Connect ingress, proxy forwarding, backend auth, modded handshake compatibility, or local server configuration.

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